Game DesignerJodie Hann
/
ASCEND

Return to paradise

ASCEND

February 2025 – En développement

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Status
In development
Team
Jodie HANN & Enzo POLI
Main role
Game, Level, & Narrative Designer
Engine
Unity & Godot
Genres
Parkour/First-person/"Walking Simulator"/Adventure/Celestial Fantasy

ASCEND is a first-person journey game with narrative and contemplative aspirations. The player embodies an angel trying to return to paradise after being cast out for destroying the world of men. Along the way, they will learn from their mistakes and attempt to repair the consequences.

Two of us work on ASCEND and therefore collaborate on every part. My colleague focuses more on system design and code; while I handle the conceptual side, with an emphasis on Narrative Design, Level Design, and the visual aspect. I also take part in designing the mechanics and gameplay. We also share project management.

For now, this includes for example:

  • Creating an overall structure for the project, linking the levels to the gameplay and the narrative.
  • Writing detailed documents on how the levels unfold, including: the mechanics introduced and used; the breakdown of their macro and micro structure, and the intended pacing; their atmosphere and the key visual, audio, etc. elements that contribute to it; as well as the associated narrative, its evolution, and the elements that convey it.
  • Writing a world bible to develop a rich world that will enable strong environmental storytelling.
  • Researching and documenting numerous references to enrich the concept and its universe.
  • Meetings and brainstorms on the various game mechanics to detail how they work.
  • Numerous playtests on the first prototypes to verify the concept's appeal, deepen and refine the basic controls, and set up the lighting and optimization systems.
  • Overall project planning and documentation using Notion, setting up a reverse schedule and task tracking.
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Concept art by Mathis Palomba

This first public prototype, aimed at testing the game's basic controls, was built in Godot. The final project is in development on Unity.

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More info coming soon!

To follow the project's progress :

DEVBLOG