
Description
SEPHIRA-03 is a PC video game developed in UNITY, blending adventure and stealth in a retro-futuristic cyberpunk atmosphere from the 80s to 2000s.
My role
As project lead, I manage the entire organization, project and team. I supervise every game domain to ensure the vision is respected. Guaranteeing coherence, I contribute to writing, narrative, level design, system design, art direction, and more.
Story
You acquired a hacking USB key, but it didn't give you access to what you were looking for. Instead, you've ended up in the security system of the GINKGO yakuza clan, and they won't let this slide. Worse, you witnessed their strange robot experiments, and now your only option is to use one of them to cover your tracks and ensure your safety.
Game objective
Navigate a megabuilding through the surveillance system you hacked. Help Binah reach the top of the building, and witness her evolution toward human consciousness.
Gameplay
The game focuses on its core pillar: stealth. Setting combat aside for an advanced detection system that accounts for light, distance, visible body parts, and sound.
Gallery



The team
SEPHIRA-03 was developed as a final-year project by a team of 4 Game Designers: Jodie HANN, Enzo POLI, Alexis LION, and Loïck MAHEO. Along with 3 3D artists: Mattis AUDEBOURG, Léa COQUARD, and Christelle CUTAYAR. Original soundtracks composed by Ilona HANN and Sophie LAPORTE.
Project links